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From: SourceForge.net <no...@so...> - 2004-07-12 02:08:25
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Bugs item #989156, was opened at 2004-07-11 19:08 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=989156&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: James W. Walker (jwwalker) Assigned to: Nobody/Anonymous (nobody) Summary: Poor depth sorting of transparent triangles Initial Comment: When transparent objects overlap, it is well known that you should render the transparent triangles from back to front to get the correct appearance, but doing so is easier said than done. One problem is that it's somewhat tricky to determine which of two triangles is in front of the other as seen from the camera. Another problem is that the "in front of" relation is not a linear ordering or even a partial ordering. That is, if you know that triangle A is in front of B, and B is in front of C, then you can't conclude anything about the relation between B and C. It may seem likely that A is in front of C, but it is possible that C is in front of A, or that there neither is in front of the other. Currently, when transparent objects pass in front of each other, there are ugly flashing effects with individual triangles brightening and darkening. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=989156&group_id=45158 |