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From: Frank C <li...@si...> - 2004-07-09 18:39:11
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On 9-Jul-04, at 2:06 PM, James W. Walker wrote: > Frank C <li...@si...> wrote: > >> The checkerboard texture just makes the distortions easier to see - >> it's definitely the geometry going out of whack though, textured or >> not. > > Well, there clearly is a problem specifically with texture coordinates > in alpha textures. You can see that by downloading the > "argb32-test.3dmf" attachment to bug 967765 and loading it in Geom > Test. You will see that the texture distorts and the geometry does > not. Yes, sorry, I see what you're saying... though this would appear to be a case of one bug breaking two things, and perhaps not a separate issue altogether. The texture projection and geometry projection are both out of whack, just not out of the same whack :) > Therefore, I think that using the checkerboard pattern in your example > confuses the issue. Since you didn't post the source, I can't try it > with transparency but not textures. Here's a new version that allows you to toggle textures: <http://webhome.idirect.com/~frankco/rb/TransTest.sit> and the source: <http://webhome.idirect.com/~frankco/rb/TransTestSource.zip> (though I'm not sure if REALbasic source is of any use to you). Frank. |