|
From: Frank C <li...@si...> - 2004-07-09 03:40:28
|
On 8-Jul-04, at 8:57 PM, James W. Walker wrote: > I ran into a situation where a transparent TriMesh should be out of > view of a camera, yet some distorted part of it is visible. The > object is slightly behind the camera and off to the side. That sounds like a side effect of this bug: <http://sourceforge.net/tracker/index.php? func=detail&aid=967765&group_id=45158&atid=442052> > I am not sure that I totally understand the problem, but I found a way > to make it go away: Modify ir_geom_transparent_add to reject a > primitive unless all of its z coordinates are in the correct visible > range, 0 to -1. Comments? That may be a good idea anyway, but it doesn't fix the underlying problem. Even entirely in-view transparent primitives get distorted, so something's screwy with the projection... Frank. |