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From: Frank C <li...@si...> - 2004-07-06 22:47:58
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I posted this small patch a couple weeks ago but it hasn't been reviewed or committed - I just want to make sure it doesn't get forgotten... Thanks, Frank. On 19-Jun-04, at 12:50 PM, Frank C wrote: > While working on bug #895106 "Colours have no effect on textured > geometry" > <http://sourceforge.net/tracker/index.php? > func=detail&aid=895106&group_id=45158&atid=442052> I failed to realize > that QD3D blends transparency colours at all times, on both lit and > null shaded geometry. I believe this was true even prior to QD3D > 1.6... > > This patch: <http://webhome.idirect.com/~frankco/IRGeometry.zip> > contains a small change to IRGeometry.c that fixes this oversight. |