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From: Keith W. <kw...@cs...> - 2004-06-25 21:18:42
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Hacking on Queeg. It creates directional lights and sets shadows to true. The light is initially horizontal (no Y component of direction vector) so I tilted it down some, set to -1, -.5, -1. I have a scene with pillars on a plane. I expect to see pillar shadows cast on the ground plane, but I don't. I am also making the following call in the render loop: Q3ReceiveShadowsStyle_Submit(kQ3True, mView); This is on a G5 with a GeForce FX 5200. What other knobs do I need to tweak to get shadows going? ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |