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From: Keith W. <kw...@cs...> - 2004-06-25 16:17:39
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On Fri, 25 Jun 2004, Dair Grant wrote: > The exact usage obviously depends on what you're trying to do, but you I'm creating a forest setting, so I want to use this trick for two things. One are the models in the forest, trees mainly. To have an acceptably distant horizon there will be a lot of models alive at any given time (give the tree density of a realistic forest), so I want to use lower res models as distance increases. Secondly, I want to have fairly detailed terrain, enough that it looks believable, but an extruded surface that spans the visible horizon will have millions of vertices (and be drawn with an intolerably enormous texture to get good looking patterns in the near foreground) if I don't drop the resolution of both geometry and texture off as the individual terrain tiles become distant from the camera. Thanks. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |