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From: Keith W. <kw...@cs...> - 2004-06-23 21:36:04
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On Wed, 23 Jun 2004, James W. Walker wrote: > Keith Wiley <kw...@cs...> wrote: > > >Can I easily take a pixel coordinate and determine which 3D object is > >under that pixel, in other words which 3D object (or actual triangle or > >trimesh I suppose) is shallowest in the z-buffer at the pixel's location? > > > >I know Open-GL has routines for this sort of thing. How would this be > >done in QD3D or Quesa? Or can it not easily be done? > > In QD3D/Quesa that's called picking. See the "Pick Objects" chapter > in the QD3D manual. Thank you very much for the lead. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |