|
From: James W. W. <ja...@wr...> - 2004-06-23 21:28:59
|
Keith Wiley <kw...@cs...> wrote: >Can I easily take a pixel coordinate and determine which 3D object is >under that pixel, in other words which 3D object (or actual triangle or >trimesh I suppose) is shallowest in the z-buffer at the pixel's location? > >I know Open-GL has routines for this sort of thing. How would this be >done in QD3D or Quesa? Or can it not easily be done? In QD3D/Quesa that's called picking. See the "Pick Objects" chapter in the QD3D manual. -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |