|
From: Jose' C. <cru...@ce...> - 2004-06-22 14:41:14
|
On Jun 22, 2004, at 2:51 PM, Roger Holmes wrote: > One thing to look out for is that if you have two TriMeshes saving a > texture then > save it to disk, when you read it back I think you get two TriMeshes > with identical > textures, but not the same texture. This is what happened in late > versions of QD3D > at least, and I don't think it has been fixed in Quesa, or indeed if > it is desirable to > fix it. > if they are written shared (written only once and then using references) Quesa will read it as shared, I've just tested it (perhaps for some cases there is a bug that prevent this) Pax et Bonum # dott. Jose' Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,33603122 0372,460602 |