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From: Frank C <li...@si...> - 2004-06-19 16:50:28
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While working on bug #895106 "Colours have no effect on textured geometry" <http://sourceforge.net/tracker/index.php? func=detail&aid=895106&group_id=45158&atid=442052> I failed to realize that QD3D blends transparency colours at all times, on both lit and null shaded geometry. I believe this was true even prior to QD3D 1.6... This patch: <http://webhome.idirect.com/~frankco/IRGeometry.zip> contains a small change to IRGeometry.c that fixes this oversight. Thanks, Frank. |