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From: Dair G. <da...@re...> - 2004-06-18 21:17:39
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Keith Wiley wrote: >How do I remove stuff from VRAM that I don't need anymore because the >user has wandered far enough away from an object and its texture? Is >VRAM automatically on some sort of LRU memory management scheme or do >I have to intentionally clear space for new stuff? It's managed automatically - OpenGL/D3D virtualise VRAM for you, so that the only thing an app developer (or Quesa) needs to do is to activate the required texture before drawing. If activating that means bumping other textures out of VRAM, they use whatever scheme they see fit (typically LRU) to make space. -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |