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From: Joseph J. S. <jo...@st...> - 2004-06-18 19:09:09
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At 4:17 PM -0600 6/17/04, Keith Wiley wrote: >Meshwork has an option for smoothing a texture. No, actually, it's an option for smoothing the shading of the geometry. From section 3.2.5 of the manual, "Smooth: when Smooth is checked, Meshwork will output vertex normals to file formats which support them. These are used for Gouraud shading, which gives your model a smoother, less faceted look. If unchecked, vertex normals will not be generated for this material." >I was able to get it to work perfectly, textures are properly mapped to >each individual subobject, but if I open a 3DMF with a smoothed texture >and start fanangling the vertices, triangles, and UV values, the model >renders with the right geometry but a completely messed up texture. Whet sort of texture mapping are you using? See the comments just a bit further in section 3.2.5 about "Texture Map" where it talks about splitting neighbors across a seam when using spherical or cylindrical mapping. Perhaps that's the bit your code isn't taking into account. HTH, - Joe -- ,------------------------------------------------------------------. | Joseph J. Strout Codenautics: quality Mac software | | jo...@st... http://codenautics.com/ | `------------------------------------------------------------------' |