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From: Keith W. <kw...@cs...> - 2004-06-18 14:22:53
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Meshwork has an option for smoothing a texture. It doesn't smooth the vertices, but has sort of a blurring effect on the texture as it wraps over edges and around corners. I assume this is a Quesa/QD3D thing, otherwise what would it be doing. What exactly is it doing? I can't find the string "smooth" in any quesa header file. I was hoping it might be some kind of texture attribute. I ask because I have been taking 3DMF files and then modifying their trimeshes in code to change their shape and create multiple subobjects as part of a single larger trimesh, for the purpose of speeding rendering over having many small objects. I was able to get it to work perfectly, textures are properly mapped to each individual subobject, but if I open a 3DMF with a smoothed texture and start fanangling the vertices, triangles, and UV values, the model renders with the right geometry but a completely messed up texture. Anybody have a clue on this one? Thanks. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |