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From: SourceForge.net <no...@so...> - 2004-06-16 20:57:31
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Bugs item #967950, was opened at 2004-06-07 05:31 Message generated for change (Comment added) made by grantd You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967950&group_id=45158 Category: None Group: None >Status: Closed >Resolution: Invalid Priority: 5 Submitted By: Frank Condello (pox) Assigned to: Nobody/Anonymous (nobody) Summary: Trimesh diffuse color vertex attributes don't override Initial Comment: If you have a trimesh containing an attribute set that uses a diffuse color, then add diffuse color vertex attributes, the color remains that of the main attribute set rather than the vertex colors. QD3D overrides the attributes in the main set with any like- attributes in face/edge/vertex attribute arrays. ---------------------------------------------------------------------- >Comment By: Dair Grant (grantd) Date: 2004-06-16 20:57 Message: Logged In: YES user_id=439944 OK, closing as invalid. ---------------------------------------------------------------------- Comment By: Frank Condello (pox) Date: 2004-06-16 19:14 Message: Logged In: YES user_id=171509 Sorry - this was an observational error on my part (a problem with QD3D rendering on my GeForce3 card threw my logic off). Quesa works as intended, so this bug can be closed. ---------------------------------------------------------------------- Comment By: Dair Grant (grantd) Date: 2004-06-16 00:11 Message: Logged In: YES user_id=439944 This actually should be implemented - we have a couple of optimisations to avoid calculating it unless we have to (so one of them might be going off incorrectly), but IRGeometryTriMesh.c's ir_geom_trimesh_vertex_colours_inherit should perform the full inheritance. Can you attach a model that demonstrates the problem? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967950&group_id=45158 |