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From: Frank C <li...@si...> - 2004-06-16 16:45:21
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On 15-Jun-04, at 9:57 PM, Dair Grant wrote: > Frank C wrote: > >>> But when I load the same floor model used in the screen shots posted >>> earlier, the bug is clearly happening in Geom Test. You can try the >>> same model here: <http://www.strout.net/temp/Floor.3DMF> >> >> The texture is ARGB32... I've seen this, and it appears to be the same >> (or related) problem I mentioned earlier; > > Yep, I think it's the same thing - i.e., bug 967765. > > I had a quick look and confirmed that the vertices for your > closer-than-hither test weren't coming out as nans or anything: but the > fact it shows up when texturing a poly that's entirely in view suggests > that our projection is incorrect. > > Swapping the texture type to RGB32 will put us back onto the opaque > path, which in theory should be doing exactly the same projection: Yes - Not sure if you noticed, but hitting command-A in that example app I posted will swap in a solid model for a quick comparison. Frank. |