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From: Dair G. <da...@re...> - 2004-06-16 01:38:09
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=46rank C wrote: >....or do your own lighting, which is impossible with Quesa at the =20 >moment... It's perfectly possibly - you just need to write a plug-in renderer. :-) The current IR tries to push as much work down towards OpenGL as possible, as doing your own lighting takes you off any HW T&L path. Which isn't to say that a different lighting model wouldn't be useful, but the best way to do it nowadays would be to use a vertex shader that would allow you to plug your own model in/use QD3D's model as desired. -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |