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From: Dair G. <da...@re...> - 2004-06-16 00:38:25
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Edward K. Chew wrote: >6. View plane camera? > >Hey, I thought I'd toss that one out FWIW, as it is the last remaining=20 >unimplemented feature which continues to break my app. Then again,=20 >maybe I'm the only one who ever used it. :-) It is logged, but it needs someone to understand what QD3D's behaviour was in order to create the appropriate transform: <https://sourceforge.net/tracker/index.php?func=3Ddetail&aid=3D907878& group_id=3D45158&atid=3D442052> However, now that the IR passes the QD3D matrices on to GL rather than translating cameras manually, once e3camera_viewplane_frustum_matrix was implemented then it should "just work". -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |