|
From: SourceForge.net <no...@so...> - 2004-06-15 23:25:38
|
Bugs item #967633, was opened at 2004-06-06 15:11 Message generated for change (Comment added) made by grantd You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967633&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Lane Roathe (raving) Assigned to: Nobody/Anonymous (nobody) Summary: Fog does not work correctly Initial Comment: The current version of Quesa (cvs as of 6/1/4) does not render fog correctly in Nanosaur Extreme under Windows. The verison of Quesa from Bugdom renders fog correctly. (But I can't use it due to lighting and floor tiling issues). You can swap in the Bugdom Quesa.dll to see how for should work, and the source for the Bugdom Quesa is at: <ftp://ftp.ifd.com/pub/Quesa_Bugdom.zip> Note that this is not a new issue, all versions of Quesa from cvs that I have used have had this issue with Nanosaur. ---------------------------------------------------------------------- >Comment By: Dair Grant (grantd) Date: 2004-06-15 23:25 Message: Logged In: YES user_id=439944 Should now be fixed - please reopen and attach a screenshot if not (Nanosaur used RAVE fog on the Mac, so it may be that your Windows Nanosaur is using its own fog implementation rather than calling Quesa). We were trying to avoid submitting a fog style if it didn't change the current state, but a typo meant that changes to the fogEnd/density/color fields would be ignored in the comparison (and so a fog change could be incorrectly ignored). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967633&group_id=45158 |