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From: James W. W. <os...@jw...> - 2004-06-15 05:51:02
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On Jun 14, 2004, at 10:35 PM, Keith Wiley wrote: > Okay, I see. So, if in Meshwork I create a tree, then copy and paste > it next to the original tree so I have two separate trees, with > totally unconnected vertices, I can save the entire thing not only as > a group (which doesn't do much) but as a single "object" even though > it is clearly physically two separate objects. Sounds right (though I'm not very familiar with MeshWorks.) > And likewise, I could take individual trees after opening them into > the program and combine them into a single object. Right? Yes, that's possible. > I'll study the trimesh code. I guess what would be nice is to only > have the trimesh stored once and then specify that it is simply placed > in the world multiple times. Is that on the right track? That's different. If you have multiple references to the same TriMesh, with different transforms, then it will save memory, but not help with speed. -- <http://www.jwwalker.com/> |