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From: Keith W. <kw...@cs...> - 2004-06-15 05:36:01
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James W. Walker wrote: > On Jun 14, 2004, at 9:59 PM, Keith Wiley wrote: > >> Followup question if anyone doesn't mind. Can I easily open a bunch >> of separate objects, and then combine collections of objects after >> opening them into a single object? Can an entire static scene >> actually be coallesced into a single object from a collection of >> individual objects? > > > Depends on what you mean by "object". You can put a bunch of objects > into a group object, but that doesn't really buy you anything compared > to submitting the objects individually. What does help is if you can > go down to the TriMesh level and combine some. In order to be able to > merge TriMesh objects, they would need to have the same overall > attributes (color, texture, etc.). Okay, I see. So, if in Meshwork I create a tree, then copy and paste it next to the original tree so I have two separate trees, with totally unconnected vertices, I can save the entire thing not only as a group (which doesn't do much) but as a single "object" even though it is clearly physically two separate objects. And likewise, I could take individual trees after opening them into the program and combine them into a single object. Right? I'll study the trimesh code. I guess what would be nice is to only have the trimesh stored once and then specify that it is simply placed in the world multiple times. Is that on the right track? ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |