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From: Keith W. <kw...@cs...> - 2004-06-15 05:20:24
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Wow! I downloaded your multibox demos and ran them. The merged version is impressive to say the least. I am not even remotely a Quesa pro by any stretch, but I can hack on it pretty well. I am unsure on the following point. When you merged all those boxes together (I'm not even sure what that means since the GeomTest code appears to create and add all the boxes to one group to begin with, so I'm confused on that point), was that something you could do in code, on the fly at runtime? Or could you only do it by externally constructing a 3DMF file of the merged boxes? I ask because for the game I am presently working on, just beginning actually, it would be nice to merge large groups of static similar objects (there will be a forest with numerous trees, kinda like Nanosaur II I suppose), but it would need to be done at runtime from a set of tree objects that are opened. I can't very well make a 3DMF file of the entire forest. It would defeat the entire point of modularity. :-) I would love to know how to merge objects in code, if that can be done. Like I said, I'm not quite clear on what merging objects is all about in the first place, but I can certainly appreciate the results you showed. Thanks. James W. Walker wrote: > On Jun 14, 2004, at 6:24 PM, Keith Wiley wrote: > >> The question is, is either of these scenes more or less complex to >> render...in terms of speed of course? Which would yield a higher >> framerate, if there is a difference? > > > I posted a relevant message just yesterday, in the thread "Re: Quesa - > "Most Wanted" list". Short answer, yes it matters, a few big objects > is faster than a lot of little objects. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |