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From: Keith W. <kw...@cs...> - 2004-06-15 05:00:08
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Sorry, new to the list (well, back from a year or so hiatus during which I wasn't doing much 3D programming). That was my prediction, fewer larger is faster than more smaller. Followup question if anyone doesn't mind. Can I easily open a bunch of separate objects, and then combine collections of objects after opening them into a single object? Can an entire static scene actually be coallesced into a single object from a collection of individual objects? I'll puruse the relevant threads in the archives. Thanks for the pointer. James W. Walker wrote: > On Jun 14, 2004, at 6:24 PM, Keith Wiley wrote: > >> The question is, is either of these scenes more or less complex to >> render...in terms of speed of course? Which would yield a higher >> framerate, if there is a difference? > > > I posted a relevant message just yesterday, in the thread "Re: Quesa - > "Most Wanted" list". Short answer, yes it matters, a few big objects > is faster than a lot of little objects. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |