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From: SourceForge.net <no...@so...> - 2004-06-12 07:22:25
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Bugs item #895099, was opened at 2004-02-11 11:54 Message generated for change (Comment added) made by jwwalker You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=895099&group_id=45158 Category: None Group: None >Status: Closed >Resolution: Fixed Priority: 5 Submitted By: Frank Condello (pox) >Assigned to: James W. Walker (jwwalker) Summary: Local attribute sets break global attributes/shaders. Initial Comment: Applying an attribute set with a textureshader to a single face of a box for example, will cause any textureshaders further up in the hierarchy (in the box's attribute set, etc.) to not render on the other 5 faces as it should. ---------------------------------------------------------------------- >Comment By: James W. Walker (jwwalker) Date: 2004-06-12 00:22 Message: Logged In: YES user_id=433183 I believe I have fixed this, as of today. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=895099&group_id=45158 |