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From: SourceForge.net <no...@so...> - 2004-06-09 14:49:04
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Bugs item #969657, was opened at 2004-06-09 07:49 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=969657&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 3 Submitted By: James W. Walker (jwwalker) Assigned to: Nobody/Anonymous (nobody) Summary: Draw context clipping masks Initial Comment: A draw context can specify a mask bitmap, which is currently not implemented in Quesa. In an OpenGL-based renderer, this could perhaps be implemented using the stencil buffer. This relates to bugs 00001 and 00002 of the ancient pre-Bugzilla bug list. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=969657&group_id=45158 |