|
From: SourceForge.net <no...@so...> - 2004-06-07 05:40:41
|
Bugs item #967958, was opened at 2004-06-07 01:40 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967958&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Frank Condello (pox) Assigned to: Nobody/Anonymous (nobody) Summary: Trimesh transparency vertex attributes not applied properly Initial Comment: Transparency color vertex attributes in a trimesh do not appear to properly flag all vertices/triangles as transparent. This screenshot: <http://webhome.idirect.com/~frankco/ transerror.jpg> shows a heightmap that has been flooded with transparency color vertex attributes and should draw entirely in the transparent color, but it appears that (possibly) every-other triangle is solid. The same model works as expected in QD3D. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967958&group_id=45158 |