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From: SourceForge.net <no...@so...> - 2004-06-06 21:01:13
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Bugs item #967770, was opened at 2004-06-06 17:01 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967770&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Frank Condello (pox) Assigned to: Nobody/Anonymous (nobody) Summary: No fog on transparent objects Initial Comment: The fog state isn't saved when building the transparent primitive lists. Note: Due to Quesa's additive blending, GL fog can't be used on textured transparent primitives since it will blend additively across the entire primitive rather than just the alpha. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967770&group_id=45158 |