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From: SourceForge.net <no...@so...> - 2004-06-06 18:47:37
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Bugs item #967715, was opened at 2004-06-06 11:47 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967715&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 1 Submitted By: James W. Walker (jwwalker) Assigned to: Nobody/Anonymous (nobody) Summary: Possible additional math functions Initial Comment: Formerly on the web site: -------------------------------------- The following functions have been identified as missing from QD3D, and potential candidates for including in Quesa: TQ3RationalPoint3D * Q3Param2D_To3D( const TQ3Param2D *param2D, TQ3RationalPoint3D *result); TQ3Param2D * Q3RationalPoint3D_ToParam2D( const TQ3RationalPoint3D *rationalPoint3D, TQ3Param2D *result); TQ3RationalPoint3D * Q3RationalPoint3D_RRatio( const TQ3RationalPoint3D *p1, const TQ3RationalPoint3D *p2, float r1, float r2, TQ3RationalPoint4D *result); float * Q3Param2D_CrossProductTri( const TQ3Param2D *p1, const TQ3Param2D *p2, const TQ3Param2D *p3); TQ3Status Q3Vector2D_To3DTransformArray( const TQ3Vector2D *inVectors2D, const TQ3Matrix3x3 *matrix3x3, TQ3RationalPoint3D *outRationalPoints3D, TQ3Uns32 numVectors, TQ3Uns32 inStructSize, TQ3Uns32 outStructSize); TQ3Status Q3Vector3D_To4DTransformArray( const TQ3Vector3D *inVectors3D, const TQ3Matrix4x4 *matrix4x4, TQ3RationalPoint4D *outRationalPoints4D, TQ3Uns32 numVectors, TQ3Uns32 inStructSize, TQ3Uns32 outStructSize); TQ3PolarPoint * Q3Param2D_ToPolar( const TQ3Param2D *param2D, TQ3PolarPoint *result); TQ3Param2D * Q3PolarPoint_ToParam2D( const TQ3PolarPoint *polarPoint, TQ3Param2D *result); TQ3PolarPoint * Q3Vector2D_ToPolar( const TQ3Vector2D *vector2D, TQ3PolarPoint *result); TQ3Vector2D * Q3PolarPoint_ToVector2D( const TQ3PolarPoint *polarPoint, TQ3Vector2D *result); TQ3SphericalPoint * Q3Vector3D_ToSpherical( const TQ3Vector3D *vector3D, TQ3SphericalPoint *result); Q3Vector3D * Q3SphericalPoint_ToVector3D( const TQ3SphericalPoint *sphericalPoint, TQ3Vector3D *result); TQ3Matrix4x4 * Q3Matrix4x4_Adjoint( const TQ3Matrix4x4 *matrix4x4, TQ3Matrix4x4 *result); -------------------------------------- I am not personally endorsing them, just recording them for posterity before deleting them from the web site. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967715&group_id=45158 |