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From: Frank C <li...@si...> - 2004-06-06 05:33:40
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On 5-Jun-04, at 9:14 PM, Stefan Huber wrote: > It seems that it's a Mach-0 only bug. To my surprise the CFM version > of my app works fine. > > In ir_texture_convert_rave_filter the GL filter values has been > changed a few days ago. I've found a message about incomplete mipmap > specifications: > http://lists.apple.com/archives/mac-opengl/2003/Oct/13/ > ilosttextureunit2.001.txt. It says that CMF apps handle these cases as > linear where Mach-0 apps handle these cases as failure. That would explain it. This was one of my concerns when implementing the new filters, but when it worked in CFM I figured it was OK - live and learn I guess... We'll have to revert to a GL_LINEAR minification filter when a Mipmap texture uses an incomplete set - I should have some time to look into this over the next few days, but please feel free to do the same. Thanks, Frank. |