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From: Frank C <li...@si...> - 2004-06-05 21:27:53
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On 5-Jun-04, at 5:00 PM, Stefan Huber wrote: > The TQ3TextureFilter types kQATextureFilter_Mid and > kQATextureFilter_Best don't work together with Mipmap textures. The > Mipmap textures won't be rendered. This bug has been introduced during > the last two or three weeks. The filters have recently been updated specifically to work with mipmaps and to better match QD3D's output. Previously, only the 0 mip was ever considered (in fact, this is still the case in kQATextureFilter_Fast). This change may have revealed a problem with how custom mip levels are uploaded in ir_texture_convert_mipmap, or could point to a bug in your own source that wouldn't have manifested itself prior to this change. Do you have a sample I can look at? I've tested the Mipmap texture type using only the 0 mip (i.e. to avoid using mipmaps for certain textures) but I haven't tried creating all the mip levels manually, since the Pixmap type now does that automatically to match QD3D 1.6's behaviour. Frank. |