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From: James W. W. <os...@jw...> - 2004-06-05 06:56:26
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On Jun 4, 2004, at 11:36 AM, Edward K. Chew wrote: > Now, I am assuming the only way to adjust the perspective effect is to > play with the field of view, so I think I need to stick to whatever > value I have calculated for it. Not following you there. How much "perspective effect" you see in the image of a particular object depends only on the distance between the camera and the object. The field of view only determines how much stuff is visible. > On the other hand, I think there are several ways you can manipulate > the scale of the image. Reducing the distance of the camera from the > view plane If you mean, moving the view plane closer to the camera, yes, that would make a bigger image on the view plane. But I'm not sure how that's relevant. > or shrinking the size of the view port should both have a linear > dilation effect. Hmm? Shrinking the size of the view port just makes less of the image visible, exactly like reducing the field of view. > I suppose you could also do it at the geometry level with a scaling > transform. > > So if I understand these view ports correctly, I should be able to > compensate for changes in view port dimensions by changing something > else at the same time like the camera distance, and there should be no > distortion of the image in either size or perspective. Correct? > -- <http://www.jwwalker.com/> |