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From: Frank C <li...@si...> - 2004-06-04 18:11:57
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On 4-Jun-04, at 1:59 PM, Roger Holmes wrote: > On Friday, June 4, 2004, at 04:55 pm, Frank C wrote: > >> Fair enough. Hmmm, I guess no one actually uses Quesa's trigrid or >> triangle geometires! > > Yes we use TriGrids a lot and triangles occasionally. I suppose you don't use diffuse colour and textures in the ways Joe and Jose described. In the current release trigrids and triangles modulate textures and colours when lit. >> ...or do your own lighting, which is impossible with Quesa at the >> moment... > > Our users set up their own spot/point lights wherever they want and it > works fine, though I'm not > using the latest CVS version (as I use a more optimised version of > Quesa) , so maybe > a bug has crept in since the two sources diverged. By "doing your own lighting" I mean bypassing Quesa/OpenGL lights altogether and colouring vertices manually. This can be done as a preprocessing step to simulate static low-resolution lightmaps with occlusion/self-shadowing. Frank. |