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From: Roger H. <rog...@mi...> - 2004-06-04 17:50:58
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Ok, so you also need the depth buffer to be preserved between renders, so you need to tell it to keep the buffer around on the previous render as well as not clear it on the second render. That makes a bit more sense, though if a pixel's depth is not yon then my renderer expects there to be a pointer to an triangle in a companion buffer (actually interleaved), so these would have to be preserved as well. I presume a renderer can choose to not implement this new feature anyway. Thanks for the clarification. Roger. P.S. I sent to the wrong list because I was replying to a message sent to the wrong list. On Friday, June 4, 2004, at 05:21 pm, James W. Walker wrote: > Of course you don't want it uninitialized. To achieve a particular > special effect, I needed to render some stuff, then make the depth > buffer read-only, not clear the depth buffer, and render some more > stuff. |