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From: Joseph J. S. <jo...@st...> - 2004-06-04 14:12:06
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At 9:50 AM +0200 6/4/04, Jose' Cruanyes wrote: >In our application we calculate the mean color for a given texture >and submit it as diffuse color of the object. so blending it will >broke us (and every 3DMF we saved in the past years) > >Why we do that way? >older versions of Art*lantis will divide objects by color, so in >this way we could talk properly with it. >we have a vector hidden-line renderer that uses it to color the polygons Yes, those are good reasons. It also means that if you switch to the standard Wireframe renderer, you'll still get a fair approximation of your scene, color-wise; and if the texture gets booted out of VRAM for some reason, you again get at least a reasonable approximation of your object (e.g., a brown tree trunk instead of a flaming orange one). >so it's just another use for the brand new Get/SetProperty API Yes, I think it might need to be. Best, - Joe -- ,------------------------------------------------------------------. | Joseph J. Strout Check out the Mac Web Directory: | | jo...@st... http://www.macwebdir.com/ | `------------------------------------------------------------------' |