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From: James W. W. <os...@jw...> - 2004-06-02 05:02:56
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On Jun 1, 2004, at 7:45 PM, Joseph J. Strout wrote: > 4. Improved speed -- though this has improved recently, we still find > that object performance degrades pretty quickly for scenes with lots > of objects. (Some of this may actually be in the REALbasic layer on > top of Quesa, but we'd like to at least look into where the current > bottlenecks are and see what can be done about them.) "degrades pretty quickly" meaning as more than a linear function of the number of triangles? Have you tried to separate out the effects of lots of triangles, lots of textures, and lots of groups? > 5. Support for writing text 3DMFs. I looked at the code a little bit > today, and it doesn't look very conducive to adding text support -- > about half the code in E3FFW_3DMFBin_Writer.c should actually be > shared between the bin and text writers. But it could be > refactored... By the way, reading text 3DMFs is also incomplete; the table of contents is ignored. I'm not sure if that's explicitly mentioned in the bug database, but I know that at least one bug is caused by this fact. -- <http://www.jwwalker.com/> |