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From: James W. W. <os...@jw...> - 2004-04-19 19:06:16
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OK, I have checked in my changes to do less updating of the GL state by the view stack. I have also modified the renderers to reduce calls to glEnableClientState and glDisableClientState. With these changes, the multibox frame rate approximately doubles. In other situations, you may see no significant change. By the way, profiling the multibox test with Shark shows that the most time spent in a single function is about 10% in E3HashTable_Find, called by E3ClassTree_GetMethod. I wonder if it possible to improve our method dispatch? -- <http://www.jwwalker.com/> |