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From: Dair G. <da...@re...> - 2004-04-14 08:50:07
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James W. Walker wrote: >That's a possibility. I suppose Quesa should at least post a warning=20 >if the OpenGL viewport limit is being exceeded. Hi guys, Sorry - I missed these messages go past, as they've been sent to quesa-cvs rather than quesa-develop? I have a rule to flag things in quesa-cvs as read automatically (as it's normally just cvs notifications that go in there: that list doesn't get archived either BTW, so it can't be searched). If there's an enum we can query to figure out what the limits are (perhaps GL_MAX_VIEWPORT_DIMS?), posting a warning sounds like a good idea to me. >>> Or will I have to wait for the OpenGL guys to fix their bug? >> >> I filed an enhancement request in Apple's bug database requesting a=20 >> bigger viewport limit in the OpenGL software renderer. Why don't you=20 >> do that too? More bug reports might raise the priority. > >Maybe, or would it be better to file it with the OpenGL people=20 >directly. Apple tend to fob us off suggesting its open source and >if we want it fixed we should fix it ourselves. Although there's a couple of open source implementations of OpenGL (Mesa is GPL, and I believe SGI have put out a "reference implementation" under their own licence as well), Apple's implementation is separate. If filing a bug doesn't do anything, perhaps we should think about handling this in Quesa itself? This wouldn't need to happen at the renderer level, as a renderer could return some "these are the max coords I can render to" values and the library could then do the tiling on top using multiple passes? -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |