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From: SourceForge.net <no...@so...> - 2004-04-07 00:23:15
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Bugs item #923526, was opened at 2004-03-25 14:45 Message generated for change (Comment added) made by jwwalker You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=923526&group_id=45158 Category: None Group: None >Status: Closed >Resolution: Fixed Priority: 5 Submitted By: James W. Walker (jwwalker) >Assigned to: James W. Walker (jwwalker) Summary: Transparent objects became less shiny Initial Comment: There seems to have been a change in the way that transparency interacts with specular color. When I view a TriMesh object using a Quesa library built in Nov. 2003, it looks shinier than when I view it with a Quesa library build in Feb. 2004. This change has been observed on both Mac and Windows. I'd like to get back to the old behavior so that previously created objects will not need to be tweaked. ---------------------------------------------------------------------- >Comment By: James W. Walker (jwwalker) Date: 2004-04-06 17:23 Message: Logged In: YES user_id=433183 Actually, Quesa was never really handling specular color on transparent objects, it's just that there was sometimes a specular color left over from the last opaque object. Now Quesa records specular color when buffering transparent primitives, and uses an extra pass through the buffered primitives to draw specular highlights. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=923526&group_id=45158 |