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From: Frank C <li...@si...> - 2004-03-28 09:11:12
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On 28-Mar-04, at 1:50 AM, James W. Walker wrote: > I was looking into my bug #923526, and now I'm confused about how > transparency and specular color could ever work together. As I > understand it, transparent TriMeshes are rendered late in the > rendering process, in IRTransBuffer_Draw and > ir_geom_transparent_render. But these functions do not seem to > receive any information about specular color (or specular control). There was a bug fix a little while back that resets specular color/control on each pass (to avoid highlights with null & Lambert shaders). It could be that the specular highlights you see in old builds may be an errant state left over from some solid geometry, rather than specular settings specific to the transparent geometry. Frank. |