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From: Joseph J. S. <jo...@st...> - 2004-03-19 03:27:52
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At 1:11 PM -0600 2/10/04, Chris Dillman did some profiling and wrote thusly: >1. Eliminate any calls to glFinish(); >Apple advise againts using this at all for any high speed GL application. >So is there a reason it is in Quesa? I never saw an answer to this, and I'm curious about it. Anyone? >2. Move to vertex array range in "shared" state if possible. >WC3 uses this to very good effect. > >3. How about a state flag of some sort so that Quesa knows which >objects have basically become static and have not changed from frame >to frame so that it does not need to keep building them as GL calls >everyframe? I'm curious about these too. My users are bugging me about alleged poor performance on Quesa, but I haven't yet found the time to do any profiling, so I'm riding on Chris's coat-tails. Thanks, - Joe -- ,------------------------------------------------------------------. | Joseph J. Strout Check out the Mac Web Directory: | | jo...@st... http://www.macwebdir.com/ | `------------------------------------------------------------------' |