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From: SourceForge.net <no...@so...> - 2004-03-01 21:44:21
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Bugs item #907872, was opened at 2004-03-01 21:31 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=907872&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Dair Grant (grantd) Assigned to: Nobody/Anonymous (nobody) Summary: Textured geometry without UVs rendered as white Initial Comment: Unlike QD3D, geometry which is submitted without UVs while a texture is active will be rendered as white. On QD3D, it will be rendered as if no texture was active. This was broken deliberately in 1.6d18 - we could optionally post a notice if we detect this case, as I have assumed it's not terribly common (and the QD3D behaviour is probably a side-effect rather than deliberate) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=907872&group_id=45158 |