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From: SourceForge.net <no...@so...> - 2004-03-01 21:35:30
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Bugs item #907857, was opened at 2004-03-01 21:23 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=907857&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Dair Grant (grantd) Assigned to: Nobody/Anonymous (nobody) Summary: RayShade misapplies textures Initial Comment: The RayShade renderer seems to be applying the whole texture to every triangle of a TriMesh model. Actually, with a model that contains several TriMeshes, the texture from one gets applied even to the other (untextured) models. Jose' comments: "the problem could be at: - the renderer doesn't honor the u,v parameters for the triangles - the decomposition routine doesn't set properly the u,v in the resulting triangles to test which one is you could comment out the entry in the IR renderer metahandler for trimeshes, and see if the problem is replicated in the IR" ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=907857&group_id=45158 |