|
From: Peter M. <Pet...@mi...> - 2004-02-24 18:04:50
|
Peter Michelsen wrote: > I see by the emails I have received you are making a new bug database, > would you like other people to add to this database, or would you still > like the bugs posted on the development list first. Hi Peter, Yes, please go ahead and add new bugs directly to the SourceForge tracker. I have about another 30 bugs from the old Bugzilla database which still need to be moved across, but if you have a new bug just log it directly in SF. The page to enter them is: <https://sourceforge.net/tracker/?group_id=45158&atid=442052> Select the "Submit New" link, fill in the form (with any attached test case), then hit the submit button at the bottom. The SF bug tracker is hooked up to the mailing list, such that any new bugs or changes to bugs will get copied to quesa-develop automatically. > I am not sure but I believe this will also cure the problem we get with > adding textures and then removing them. This gives a massive > performance hit with the only method of refreshing the programs > performance is to use the Microspot renderer then go back to the > Interactive renderer. Yes, that probably would help - the other thing that would be useful would be the ability to use smaller texture formats. Right now everything is converted to 32-bp 8888, but we could really use a 16-bit (4444, 1555, or 565) format in some cases. > One last question, does Quesa have a Final Renderer included in the cvs > version? I did not think it has but I have been told that there is some > software in the past for it. Is this the Generic Renderer? The generic renderer is a QD3D concept, where it's a no-op renderer that does nothing: you can use it if you want to submit data to a renderer and have nothing happen (no, I'm not sure what use it is either :-). There is a raytracer plug-in, called rayshade, within the CVS data: however I don't know how up to date it is - I have seen some images out of it, but I believe there are a couple of bugs in the set still to move over. -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |