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From: SourceForge.net <no...@so...> - 2004-02-23 21:17:13
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Bugs item #902984, was opened at 2004-02-23 21:07 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=902984&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Dair Grant (grantd) Assigned to: Nobody/Anonymous (nobody) Summary: Use GL_APPLE_client_storage for textures Initial Comment: We should use the GL_APPLE_client_storage extension for texture objects, to let OpenGL use our copy of the texture data rather than have them take another copy themselves. Since we always know when the app touches the texture data, we can keep OpenGL in sync automatically. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=902984&group_id=45158 |