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From: SourceForge.net <no...@so...> - 2004-02-21 07:57:07
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Bugs item #895106, was opened at 2004-02-11 15:03 Message generated for change (Comment added) made by pox You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=895106&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Frank Condello (pox) Assigned to: Nobody/Anonymous (nobody) Summary: Colours have no effect on textured geometry Initial Comment: Diffuse/Transparency colours have no effect on textured geometry. The QuickDraw3D behaviour is to modulate colors on geometry using a null shader, otherwise it is ignored. Quesa should probably support this behaviour as the default, but allow Phong/Lambert lit geometry to modulate colours via an extended API. ---------------------------------------------------------------------- >Comment By: Frank Condello (pox) Date: 2004-02-21 02:49 Message: Logged In: YES user_id=171509 Some testing with the GeomTest app shows that TriGrid and Triangle geometries actually do respect vertex colours when textured. Although blending works on those geometries, the behaviour is backwards to that of QD3D (geometry lit Phong/Lambert blend colours, null shader does not). This seems to be intended looking at the ir_texture_set_state function however. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=895106&group_id=45158 |