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From: Dair G. <da...@re...> - 2004-02-20 22:55:23
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Tom Sanham wrote: >In Quesa, can a TriMesh have a different texture applied to each face >of the shape? (QD3D seems to have no problem with this) > >In Quesa (WinXP) I have so far succeeded in doing this with colours >fine, but textures applied as triangle attributes just appear pure >white for me.=20 In theory it should be fine, in practice I'm not sure if we will currently handle this correctly. This is another argument for splitting the TriMesh code into "pass data directly to GL" vs "break down into individual triangles". A texture on each triangle is never going to be fast, but if we pushed it down the second path it would at least render correctly. -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |