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From: SourceForge.net <no...@so...> - 2004-02-20 22:43:53
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Bugs item #901422, was opened at 2004-02-20 22:35 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=901422&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Dair Grant (grantd) Assigned to: Nobody/Anonymous (nobody) Summary: ImprokQ3ShaderUVBoundaryClamp handling Initial Comment: If GL_CLAMP_TO_EDGE is available, the Interactive Renderer should implement kQ3ShaderUVBoundaryClamp with this extension in preference to GL_EDGE. This helps avoid seams between otherwise adjacent textures. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=901422&group_id=45158 |