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From: Tom S. <to...@as...> - 2004-02-17 12:46:41
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Hi, I am rendering 8-vertex cuboid shaped TriMeshes, with an individual diffuseColor attribute specified for each triangle. I am using an Orthographic camera with BackfacingStyleRemove. When the view orientation is such that some faces of a cube lie in a plane exactly perpendicular to the window plane, Quesa seems to have trouble matching the correct colour specified to the face. For example, I might have a red cube and a yellow cube, and then some faces of the yellow cube turn red or vice versa. As far as I can tell, this is a Quesa problem - I have tried the same app compiled for Mac OS 9 / QD3D and all works fine. I am using the release Quesa 1.6d18, on Windows XP. The best work-around I have found is to set to BackfacingStyleFlip which completely cures the problem but the speed reduction is too costly. Is there another way? Grateful for any suggestions, Tom |