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From: Tom S. <to...@as...> - 2004-02-13 10:54:34
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Hi, Does anyone know how to do the following?: Take a TriMesh in the shape of a cube (for example). I wish to put a different texture on each square face, and have full independent control over the u,v coords for that texture on that face. I cant see how to change the u,v coords for a texture on just one face, because presumably I would have to change a vertexAttribute which would affect all other faces that have that vertex as a corner. Is this possible? Am I missing something obvious? Tom |