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From: SourceForge.net <no...@so...> - 2004-02-11 20:15:13
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Bugs item #895117, was opened at 2004-02-11 15:13 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=895117&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Frank Condello (pox) Assigned to: Nobody/Anonymous (nobody) Summary: Transparent surface renderer is broken Initial Comment: The transparent surface renderer broke when the new view transform API was added. Vertices outside the frustum can become undefined, leading to infinite point errors and jumbled geometry. This may also adversely affect the sorting algorithm. Some other issues that may or may not be related involve an errant lighting state. Transparent objects may inherit the illumination style of other objects in the scene rather than use their own, and faceted geometry (interpolation style none) always appears with null shading. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=895117&group_id=45158 |