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From: SourceForge.net <no...@so...> - 2004-02-11 20:05:02
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Bugs item #895106, was opened at 2004-02-11 15:03 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=895106&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Frank Condello (pox) Assigned to: Nobody/Anonymous (nobody) Summary: Colours have no effect on textured geometry Initial Comment: Diffuse/Transparency colours have no effect on textured geometry. The QuickDraw3D behaviour is to modulate colors on geometry using a null shader, otherwise it is ignored. Quesa should probably support this behaviour as the default, but allow Phong/Lambert lit geometry to modulate colours via an extended API. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=895106&group_id=45158 |